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Yon Raz-Fridman

Chief Business Officer at AEYE Health

Overview

Yon Raz-Fridman serves as Chief Business Officer at AEYE Health [4]. Raz-Fridman is a repeat founder and entrepreneur with nearly two decades of experience building venture-backed technology companies [2]. Current roles include co-founder and Executive Chairman of ONAÏ Fertility [6] and Agilis Air [5], as well as co-founder and partner at Intrinsic Labs [7]. Previously, Raz-Fridman founded Supersocial, a studio for immersive experiences on Roblox and Fortnite, which was acquired in 2025 [9]. Earlier ventures included Kano Computing, an educational computer company [2]. Raz-Fridman holds a B.A. in International Affairs, Strategy and Entrepreneurship from Reichman University [12] and completed the Zell Entrepreneurship Program there [11]. Raz-Fridman serves as an Advisory Council Member at the World Economic Forum [3].

Profile introduction
Source excerptLinkedIn [2]

Yon Raz-Fridman is a visionary entrepreneur and repeat founder/CEO with nearly two decades of experience building venture-backed technology companies. He’s the co-founder and Executive Chairman of ONAÏ Fertility, Agilis Air, a next-generation full-stack drone company for defense and dual-use, and co-founder and partner at Intrinsic Labs, an AI deployment company. Previously, he founded Supersocial, a leading studio for immersive experiences on Roblox and Fortnite, which was acquired in 2025. Earlier, he co-founded Kano Computing, an educational computer company and a global pioneer in democra…

Career history

  1. Advisory Council MemberSep 2022 to presentWorld Economic Forum
  2. Chief Business OfficerAug 2025 to presentAEYE Health
  3. Co-Founder & Executive ChairmanNov 2025 to presentAgilis Air
  4. Co-Founder & Executive ChairmanJun 2025 to presentONAÏ Fertility
  5. Co-Founder & PartnerMar 2026 to presentIntrinsic Labs
  6. Limited PartnerJun 2025 to presentThe O.H.I.O. Fund
  7. Founder, CEO & ChairmanJun 2020 to May 2025Supersocial (Acquired by Super League, NASDAQ: SLE)
  8. Podcast Creator & HostSep 2021 to Jan 2025Into The Metaverse

Education

  1. Zell Entrepreneurship Program2008 - 2009Reichman University
  2. B.A International Affairs, Strategy & Entrepreneurship2006 - 2009Reichman University

Insights & ideas

The through-line

The single argument running through the available material is that platforms like Roblox are not a marketing sideshow but the place where the next cohort of consumers already lives, and that brands which grasp this are moving early to build durable relationships there rather than run campaigns [1]. The framing is generational and infrastructural: the question is not whether a category fits the platform, but whether a brand intends to be present where audience behaviour is heading.

On why prestige brands show up on Roblox

The obvious objection is raised and answered directly: why would a Prestige Beauty brand launch something on a platform like Roblox [1]. The answer offered is that a subset of brands "truly understand that this is the next Generation consumers" and understand how that generation will interact with and follow the brands they love [1]. The implication is that category fit matters less than audience presence, and that the brands at the forefront are the ones that have already accepted this. What follows from it is a relationship model rather than a campaign model: "we need to be in a place where we can build and sustain relationships and nurture the relationships with with those new digital communities" [1]. The emphasis on sustaining and nurturing marks this as a long-horizon commitment to communities, not a one-off activation.

On virtual economies as new business models

Beyond audience reach, the second reason to be on the platform is commercial experimentation. There is "an opportunity to find new and experiment with new business models around virtual economy and virtual goods" [1], which treats the platform as a revenue surface in its own right rather than a channel pointing back at physical products. This is framed as an emerging phase rather than a settled practice, with the arrival of "the second generation of of Brands and IP owners coming into the Roblox platform" [1] as the development worth watching. The stated position is deliberately unfinished: "we are still very early" [1], which reads as an argument for entering now while the models are still being invented.

Takeaways

  • Prestige and non-gaming brands belong on Roblox because that is where the next generation of consumers already is, not because the category obviously fits [1].
  • The goal on these platforms is to build, sustain and nurture relationships with new digital communities, a continuous presence rather than a campaign [1].
  • Virtual goods and the virtual economy are an invitation to experiment with genuinely new business models, not just a new place to advertise [1].
  • A second wave of brands and IP owners is now entering Roblox, and the space remains very early, which is itself the argument for moving now [1].

Media & appearances

  • Bekijk je favoriete video's, luister naar de muziek die je leuk vindt, upload originele content en deel alles met vrienden, familie en anderen op YouTube.YouTube
    Yon Raz-Fridman audiogram 1 - YouTube

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